root/oscpack/tags/release_1_0_2/ip/UdpSocket.h
| Revision 19, 5.3 kB (checked in by ross, 3 years ago) | |
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| 1 | /* |
| 2 | oscpack -- Open Sound Control packet manipulation library |
| 3 | http://www.audiomulch.com/~rossb/oscpack |
| 4 | |
| 5 | Copyright (c) 2004-2005 Ross Bencina <rossb@audiomulch.com> |
| 6 | |
| 7 | Permission is hereby granted, free of charge, to any person obtaining |
| 8 | a copy of this software and associated documentation files |
| 9 | (the "Software"), to deal in the Software without restriction, |
| 10 | including without limitation the rights to use, copy, modify, merge, |
| 11 | publish, distribute, sublicense, and/or sell copies of the Software, |
| 12 | and to permit persons to whom the Software is furnished to do so, |
| 13 | subject to the following conditions: |
| 14 | |
| 15 | The above copyright notice and this permission notice shall be |
| 16 | included in all copies or substantial portions of the Software. |
| 17 | |
| 18 | Any person wishing to distribute modifications to the Software is |
| 19 | requested to send the modifications to the original developer so that |
| 20 | they can be incorporated into the canonical version. |
| 21 | |
| 22 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| 23 | EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| 24 | MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| 25 | IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR |
| 26 | ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF |
| 27 | CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION |
| 28 | WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| 29 | */ |
| 30 | #ifndef INCLUDED_UDPSOCKET_H |
| 31 | #define INCLUDED_UDPSOCKET_H |
| 32 | |
| 33 | #ifndef INCLUDED_NETWORKINGUTILITIES_H |
| 34 | #include "NetworkingUtils.h" |
| 35 | #endif /* INCLUDED_NETWORKINGUTILITIES_H */ |
| 36 | |
| 37 | #ifndef INCLUDED_IPENDPOINTNAME_H |
| 38 | #include "IpEndpointName.h" |
| 39 | #endif /* INCLUDED_IPENDPOINTNAME_H */ |
| 40 | |
| 41 | |
| 42 | class PacketListener; |
| 43 | class TimerListener; |
| 44 | |
| 45 | class UdpSocket; |
| 46 | |
| 47 | class SocketReceiveMultiplexer{ |
| 48 | class Implementation; |
| 49 | Implementation *impl_; |
| 50 | |
| 51 | friend class UdpSocket; |
| 52 | |
| 53 | public: |
| 54 | SocketReceiveMultiplexer(); |
| 55 | ~SocketReceiveMultiplexer(); |
| 56 | |
| 57 | // only call the attach/detach methods _before_ calling Run |
| 58 | |
| 59 | // only one listener per socket, each socket at most once |
| 60 | void AttachSocketListener( UdpSocket *socket, PacketListener *listener ); |
| 61 | void DetachSocketListener( UdpSocket *socket, PacketListener *listener ); |
| 62 | |
| 63 | void AttachPeriodicTimerListener( int periodMilliseconds, TimerListener *listener ); |
| 64 | void AttachPeriodicTimerListener( |
| 65 | int initialDelayMilliseconds, int periodMilliseconds, TimerListener *listener ); |
| 66 | void DetachPeriodicTimerListener( TimerListener *listener ); |
| 67 | |
| 68 | void Run(); // loop and block processing messages indefinitely |
| 69 | void RunUntilSigInt(); |
| 70 | void Break(); // call this from a listener to exit once the listener returns |
| 71 | void AsynchronousBreak(); // call this from another thread or signal handler to exit the Run() state |
| 72 | }; |
| 73 | |
| 74 | |
| 75 | class UdpSocket{ |
| 76 | class Implementation; |
| 77 | Implementation *impl_; |
| 78 | |
| 79 | friend class SocketReceiveMultiplexer::Implementation; |
| 80 | |
| 81 | public: |
| 82 | |
| 83 | // ctor throws std::runtime_error if there's a problem |
| 84 | // initializing the socket. |
| 85 | UdpSocket(); |
| 86 | virtual ~UdpSocket(); |
| 87 | |
| 88 | // the socket is created in an unbound, unconnected state |
| 89 | // such a socket can only be used to send to an arbitrary |
| 90 | // address using SendTo(). To use Send() you need to first |
| 91 | // connect to a remote endpoint using Connect(). To use |
| 92 | // ReceiveFrom you need to first bind to a local endpoint |
| 93 | // using Bind(). |
| 94 | |
| 95 | // retrieve the local endpoint name when sending to 'to' |
| 96 | IpEndpointName LocalEndpointFor( const IpEndpointName& remoteEndpoint ) const; |
| 97 | |
| 98 | // Connect to a remote endpoint which is used as the target |
| 99 | // for calls to Send() |
| 100 | void Connect( const IpEndpointName& remoteEndpoint ); |
| 101 | void Send( const char *data, int size ); |
| 102 | void SendTo( const IpEndpointName& remoteEndpoint, const char *data, int size ); |
| 103 | |
| 104 | |
| 105 | // Bind a local endpoint to receive incoming data. Endpoint |
| 106 | // can be 'any' for the system to choose an endpoint |
| 107 | void Bind( const IpEndpointName& localEndpoint ); |
| 108 | bool IsBound() const; |
| 109 | |
| 110 | int ReceiveFrom( IpEndpointName& remoteEndpoint, char *data, int size ); |
| 111 | }; |
| 112 | |
| 113 | |
| 114 | // convenience classes for transmitting and receiving |
| 115 | // they just call Connect and/or Bind in the ctor. |
| 116 | // note that you can still use a receive socket |
| 117 | // for transmitting etc |
| 118 | |
| 119 | class UdpTransmitSocket : public UdpSocket{ |
| 120 | public: |
| 121 | UdpTransmitSocket( const IpEndpointName& remoteEndpoint ) |
| 122 | { Connect( remoteEndpoint ); } |
| 123 | }; |
| 124 | |
| 125 | |
| 126 | class UdpReceiveSocket : public UdpSocket{ |
| 127 | public: |
| 128 | UdpReceiveSocket( const IpEndpointName& localEndpoint ) |
| 129 | { Bind( localEndpoint ); } |
| 130 | }; |
| 131 | |
| 132 | |
| 133 | // UdpListeningReceiveSocket provides a simple way to bind one listener |
| 134 | // to a single socket without having to manually set up a SocketReceiveMultiplexer |
| 135 | |
| 136 | class UdpListeningReceiveSocket : public UdpSocket{ |
| 137 | SocketReceiveMultiplexer mux_; |
| 138 | PacketListener *listener_; |
| 139 | public: |
| 140 | UdpListeningReceiveSocket( const IpEndpointName& localEndpoint, PacketListener *listener ) |
| 141 | : listener_( listener ) |
| 142 | { |
| 143 | Bind( localEndpoint ); |
| 144 | mux_.AttachSocketListener( this, listener_ ); |
| 145 | } |
| 146 | |
| 147 | ~UdpListeningReceiveSocket() |
| 148 | { mux_.DetachSocketListener( this, listener_ ); } |
| 149 | |
| 150 | // see SocketReceiveMultiplexer above for the behaviour of these methods... |
| 151 | void Run() { mux_.Run(); } |
| 152 | void RunUntilSigInt() { mux_.RunUntilSigInt(); } |
| 153 | void Break() { mux_.Break(); } |
| 154 | void AsynchronousBreak() { mux_.AsynchronousBreak(); } |
| 155 | }; |
| 156 | |
| 157 | |
| 158 | #endif /* INCLUDED_UDPSOCKET_H */ |
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